DARK
5Kozmo Delta Shuttle
Archetype:
Kozmo
ATK:
2000
DEF:
2000
View:
3196
Once per turn: You can send 1 "Kozmo" monster from your Deck to the Graveyard, then target 1 face-up monster on the field; it loses ATK and DEF equal to the sent monster's Level x 100. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck.
Kozmo Delta Shuttle — Power Evaluation
Final Score: 49 ± 7 · Confidence: Medium
- Intrinsic: 48.5 · Deck: 52.1 · Meta: provisional
- Primary role: Board breaker · Secondary: Recovery/Recursion
Why it scores here
The card's value comes from two effects: a once-per-turn ATK/DEF reduction on a face-up monster that is capped at the sent monster's Level x 100, and a graveyard banish that Special Summons a Level 4 or lower Kozmo from the Deck after the card is destroyed. Its 2000/2000 stats earned no points. It is in all 26 sampled decks with strong partner co-occurrence, which supports deck fit, but there are no recorded boards, so the starter and payoff role is unconfirmed and the Kozmo-only text limits portability.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Present in 26 of 26 sampled decks across 11 archetype IDs, but no searcher or starter data exists to confirm how often it is live in hand (observed, with the searcher route inferred). |
| Combo & Conversion | 40 | Text-only inference: the Deck-to-GY send and ATK/DEF debuff form a short chain, but no combo boards record it converting into a board (inferred). |
| Resource Economy | 60 | The graveyard effect returns a Level 4 or lower Kozmo from the Deck, a one-for-one recovery after the card is spent, and the once-per-turn send is a cost (verified from text). |
| Effect & Interaction | 40 | The debuff is soft: it reduces ATK and DEF by a value set by the sent monster's Level, so it rarely removes a large body (inferred from text). |
| Material Utility | 40 | A Level 5 DARK Machine is usable material, but its value depends on the Kozmo context and the graveyard effect needs destruction first (verified from text, inferred for material fit). |
| Resilience & Flexibility | 50 | The graveyard effect works from the GY after destruction, and the field effect is once per turn; no redundancy or interaction-survival data exists (inferred from text). |
| Deck-Building Efficiency | 45 | Typically one copy (avg 1.38 copies per deck), but it is archetype-locked to Kozmo and not splashable; no garnet or cost evidence is supplied (observed for copies, inferred for the restriction). |
Calculation
Weight profile: 0.7 Board breaker + 0.3 Recovery/Recursion. Intrinsic ≈ 48.5, Deck ≈ 52.1, Meta = provisional. Modifiers: Archetype-locked restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Graveyard banish that Special Summons a Level 4 or lower Kozmo, a one-for-one recovery
- Once-per-turn ATK/DEF reduction on a face-up monster that scales with the sent monster's Level
- Present in every sampled deck with strong partner co-occurrence
Weaknesses
- The debuff is capped at the sent monster's Level x 100, so it is weak against large monsters
- Requires Kozmo monsters in the Deck to function
- No recorded combo boards to confirm starter or payoff value
Counters / choke points
- Effects that negate the field effect or the graveyard trigger
- Destruction-based or banish-based answers that stop the graveyard summon
Best use
Board breaker with graveyard recursion. Decks: Kozmo builds. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: once-per-turn Deck-to-GY send and ATK/DEF reduction equal to the sent monster's Level x 100; Card text: GY banish to Special Summon a Level 4 or lower Kozmo from the Deck after destruction; Stats 2000/2000, Level 5, DARK Machine Effect Monster; Present in 26 of 26 sampled decks
- Observed: Average 1.38 copies per deck, with 19 of 26 decks running one copy; Strongest partners: Kozmo Soartroopers 92.3%, Kozmo Strawman 84.6%; Gameplay distribution: 46.2% type 4, 30.8% type 7
- Inferred: The debuff rarely removes large monsters because of its Level-based cap; The GY summon is a one-for-one recovery; Archetype lock reduces deckbuilding flexibility
- Data gaps: No combo boards, so starter, searched, material, and payoff roles are unconfirmed No banlist token; copy limit assumed to be 3 No usage statistics (StatisticsCard) for this card No searcher or hand-trap route evidence No rulings or garnet and cost information






